Originally Posted by FrauBlake
[...]
They do not even have time to support the current one that IS already released.


The difference being that D:OS2 has (or should/will have) dedicated mod tools support. I remember a line like "a team will be hired to exclusivly work on the mod tools" or something like that.

Originally Posted by FrauBlake

Be patient.
As long as the tools are released around the time of the game's release, everything should be fine. Was fine in Classic. EE had the problem of D:OS2 already way too visible on the horizon from the beginning, releasing the editor 5 months too late added to that.


Yeah, better get the mod tools out in a polished state. [0] Otherwise it might turn away the more casual modders, which are required in order to spread the word about the modding capabilities of DOS2, which might attract more modders who didn't know about DOS2 in general, or the modding tools in specific.

On the other hand I agree that feedback from the community as early as possible is also very important. Maybe make a private beta of the mod tools for the most dedicated [1] modders of DOS1, and when their feedback is incorporated, make it a public beta (in the hope that by now the tools are stable/easy enough so the more casual modders don't get turned away).

btw: anecdotally Skyrim, probably one of the poster childs when it comes to a large modding community, released in november 2011, and the mod tools in february 2012, which seems like a good time window between base game and editor release to the overall public (I believe modders from their previous games participated in a beta).

[0] and hopefully not dumbed down - stability over usability any day for me :o
[1] yeah, subjective, and there might be many modders who were really dedicated/active but didn't post in the mods section.

Last edited by JimPanzee; 03/09/16 09:48 AM.