Hi,
I really enjoyed the first Divinity and Original Sin is a great role playing game - so far. For some reason I began playing this title, sort of late. Sin, part one, has re-implemented loads of things that I've missed really badly in RPGs of late. For instance no BIG arrows or "X mark the spot" - Questhelpers - instead only an old log book and your brain as tools. Repair is also great but could be even more complex in "part 2"in my opinion. But for "part 2" I really would like to see the old camping scenario coming back. Kind of Dragon Age I camp with all of your party sitting by the bonefire hopefully being able to discuss your adventures so far.... I dont remember the actual title but in an old PC RPG you had to really start a fire, bring food and camping became a necessity because you healed and more during that time! Also you ran the risk of being attacked and had to set "someone" (skill set?) to safeguard your camp! If something like that would be implemented it would be really nice. There is probably nothing so "RPGish" then to set a camp, in different environments (!), cause you might get attacked and perhaps also some kind of "wake up" timer (skill?) could be implemented to make it even more interesting. I might add other suggestions after I've played through the first Original Sin.
//Mem
Last edited by Memmaatre; 04/09/16 10:33 PM.