Originally Posted by Ayvah
Originally Posted by Stabbey
There's no fixed party in the game, you could have one of several origins (or even no origin) and several companions with different origins, so that's another little obstacle which would complicate adding campfire chats.

That's pretty pessimistic. It's like Larian saying, "We heard your feedback about wanting a deeper story with more interesting characters, so we we added complex origins to the characters. The only catch is that they can never do anything, and have no role in the story."

I'm not fussed about camping, but banter should be practically mandatory.


I said it would COMPLICATE campfire chats, not make them impossible. Because it would. But all right I'll retract that last one since it shouldn't be especially complicated.

Originally Posted by Memmaatre

Implementing a day/night cycle should be easy (just make it a bit darker ...not that I dislike a distant moon and stars :P ) and thinking more of that now, as I write, it should probably be added just as a nice "lifelike" feature, even without campfires.


I believe that Larian has considered this, but has decided that if day/night cycles are in the game, that they are to mean something and not just be cosmetic only.