Originally Posted by Ayvah
Originally Posted by Baudolino05

With a day/night circle in place, and the aforementioned possibility, you will have absolutely moronic scenarios where several days pass while one player is stuck in combat.

Not really much of an issue. In Metal Gear Solid V, a full day is 72 minutes. In Witcher 3, it's 90 minutes. It'd take a long battle to last longer than a day.

I really think the only obstacle is that it's difficult to make a living environment, which was essentially Larian's goal with the day/night cycle. People going to bed, etc.


It would be a jarring inconsistency if you ask me. A combat round is supposed to simulate a handful of seconds of "real life", while what happened in real time to a player not stuck in combat takes minutes, if not hours. With a day/night circle in place this issue (which already exists in the first game) will be even more obvious and ultimately annoying.