A while back, Larian announced that they were planning to implement VR in D:OS2 as an April Fool's joke.
I am definitely on the VR hype-train and considering getting a HTC Vive instead of upgrading to 4K. Of course, it's hard to say how a fully implemented VR experience could work in D:OS2 given its isometric viewpoint.
But I would like to suggest that Larian seriously considers providing limited VR support -- essentially for a form of virtual desktop. Steam currently provides the backwards-compatible Steam Desktop Theater that should work with D:OS2, but it is a major weakness.
Essentially, it works by rendering a virtual monitor, and then as a second step it renders your viewpoint, instead of simply rendering in a single step. This means that the pixels being rendered for the virtual screen do not exactly match the pixels being rendered for your viewpoint, this is particularly evident when it comes to rendering text (also partly as a direct consequence of the limited resolution of the headset). You can also miss out on some of the features of the VR display, such as 3D.
Ideally, D:OS2 could be built with VR compatibility to the extent that it instead of providing a virtual screen, it provides a virtual
window with a 1:1 relationship between what's rendered by the graphics card, and what reaches your eyes.
I can't say I know anything about the API for the Steam Desktop Theatre and the complexity involved, but I understand it should be relatively simple. I would be ecstatic if you can build support for it.
