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Originally Posted by Ayvah
The easiest and cheapest option would be simply to add some in-game description so that we know what to imagine. Some of the best parts of Baldur's Gate were the narrations that could have been literally lifted directly from a novel.

I just thought I'd point out that Larian seems to be taking this strategy in D:OS2 so far. From what I've seen of the dialogue at this point, it's very short and snappy with lots of narration to show what characters are doing.

I would really like them to push more into visual animation (and maybe they're already planning this later in development), but this is a decent improvement.

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Hope Larian will make sequel to Divinity 2 Egos Draconis with third person view.

P.s. Check out my new avatar. Winter is coming.

Last edited by ChavaiotH; 28/08/16 06:37 PM.
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Let me chime in. I don't want to get rid of the isometric view, I think it is wonderful for DOS. On the other hand, I have played (twice) DOS Classic (I could not find a way to do so in the EE) with a behind the shoulder perspective and it was fantastic. It was like playing a different game. Yes, it was far from being perfect since a lot of texture (especially the sky) was missing and/or distorted, but it was possible with absolutely no extra work from Larian. So, my idea is simple: why not 'leaking' a simple way to adjust the camera angle with no support from Larian? I understand they don't want to be officially involved since I am sure then people would complain about it, but just give us who are willing to experiment more with the camera view a bit more freedom. It is really a different experience playing DOS (Classic) being able to look in the distance from behind your party.

Alternatively, make a new game like Ego Draconis but include TB combat please....

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Quote
but it was possible with absolutely no extra work from Larian.


Sort of... with a Isometric view you do not have to account for "Into the distance" or "Into the skybox".

Those are kind of big things

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Originally Posted by Dark_Ansem
That is true. But there is an overwhelming support there - and on the old Bioware forums, in which I participated - for a more cinematic experience.

Oh so the fans of a company who basically pushed it from producing classics (Baldur's Gate) to producing soft-porn RPG's want it, we obviously should add it.

I don't think ANYONE should follow BioWare's footstepts. It's one of self-destruction. They want to please their fans... but their fans are ANYTHING but RPG fans. Hence BioWare game are horrid RPG's now, since they are sex-simulator first and... something else... next. Just how their fans like it. And I want to steer away from since they're just not fun to play anymore. If I want their type of game I rather boot up an anime VN instead. Maybe BioWare should focus on those instead.

Also I really hate killcams, so very annoying in Dragon Age 1 and The Witcher II. Pointless and annoying after the 3rd time. Seeing how long both games where and how it would pretty much trigger after each and every combat... oh joy... NOT.

If anything get rid of 3rd person over the shoulder cams. They're absolutely unfit for team-oriented RPG's (Imagine playing a RTS like that, infact I tried, Sacrifice, it wasn't fun). And if anything we've learned of modern action RPG's with 3rd person view is that just having a single character and 2 bots that are pretty much fodder makes for very shallow gameplay.

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Originally Posted by Hassat Hunter

Oh so the fans of a company who basically pushed it from producing classics (Baldur's Gate) to producing soft-porn RPG's want it, we obviously should add it.

I'm sure you could make your point without resorting to exaggeration and attacking Bioware fans.

I interpret your post as meaning you don't like romance in games? Too bad. Larian has already announced this as a feature. Maybe you can find another RPG to champion.

This is also completely irrelevant to the topic. Take your hate somewhere else.

As for your relevant point about shoulder-cams... Mass Effect games are great at what they do, but an action-RPG is very different from a tactical-RPG like D:OS. I agree that isometric is the only appropriate camera angle (but with cinematic enhancements).

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I LOVE descriptions. I wish Larian also added points of interest (like Pillars of Eternity or other games) that simply provide a text description of a certain part of the environment.

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Thats a good idea Dark_Ansem. I liked how descriptive text was done in BG2 and it added interest and or plot clues to what otherwise is just a piece of background scenery for many dungeons in that game. Torment is doing that sort of thing also ie. the descriptive text on those relics or other points of interest.

For the record I am very much in favour of an isometric view. I would like to see characters animate some actions rather than have them all described. Maybe just key impactful actions like one character holding a knife to anothers throat. If all were animated it would just slow the game down after all.

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Originally Posted by Ayvah
Originally Posted by Hassat Hunter

Oh so the fans of a company who basically pushed it from producing classics (Baldur's Gate) to producing soft-porn RPG's want it, we obviously should add it.

I'm sure you could make your point without resorting to exaggeration and attacking Bioware fans.

Coming from places like the Obsidian forums and RPGCodex, I can assure you... the BioWare forums and it's users are the laughing stock of RPG fans.

Pillars of Eternity also had little ?'s just like Baldur's Gate giving some text about the surroundings or things of interest in a room. Wouldn't mind seeing such in D:OS either. Don't have to be float, a small textbox upon clicking (like with the grave in Cyseal but also for non-quest related stuff) will do.

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Originally Posted by Hassat Hunter
Originally Posted by Ayvah
Originally Posted by Hassat Hunter

Oh so the fans of a company who basically pushed it from producing classics (Baldur's Gate) to producing soft-porn RPG's want it, we obviously should add it.

I'm sure you could make your point without resorting to exaggeration and attacking Bioware fans.

Coming from places like the Obsidian forums and RPGCodex, I can assure you... the BioWare forums and it's users are the laughing stock of RPG fans.

Pillars of Eternity also had little ?'s just like Baldur's Gate giving some text about the surroundings or things of interest in a room. Wouldn't mind seeing such in D:OS either. Don't have to be float, a small textbox upon clicking (like with the grave in Cyseal but also for non-quest related stuff) will do.


There is a general agreement on this. Great!

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Originally Posted by Hassat Hunter

Oh so the fans of a company who basically pushed it from producing classics (Baldur's Gate) to producing soft-porn RPG's want it, we obviously should add it.

I don't think ANYONE should follow BioWare's footstepts. It's one of self-destruction. They want to please their fans... but their fans are ANYTHING but RPG fans. Hence BioWare game are horrid RPG's now, since they are sex-simulator first and... something else... next.


While I agree that asking to get rid of the isometric camera or a "more cinematic experience" in this game is missing the point, and those wouldn't work... Regardless how you feel about the quality of the Mass Effect games, you're just being really, really absurd.

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Originally Posted by Dark_Ansem
Originally Posted by Hassat Hunter
Originally Posted by Ayvah
Originally Posted by Hassat Hunter

Oh so the fans of a company who basically pushed it from producing classics (Baldur's Gate) to producing soft-porn RPG's want it, we obviously should add it.

I'm sure you could make your point without resorting to exaggeration and attacking Bioware fans.

Coming from places like the Obsidian forums and RPGCodex, I can assure you... the BioWare forums and it's users are the laughing stock of RPG fans.

Pillars of Eternity also had little ?'s just like Baldur's Gate giving some text about the surroundings or things of interest in a room. Wouldn't mind seeing such in D:OS either. Don't have to be float, a small textbox upon clicking (like with the grave in Cyseal but also for non-quest related stuff) will do.


There is a general agreement on this. Great!


The comment about Obsidian forums and RPGCodex have certainly convinced me that the subsequent suggestion is not worthy of consideration.

As for the isometric view, in my view it is part of the overall style of the games, and attempting to combine another type of display could well result in a disappointing mish-mash of a display.

The one thing I would like to see is an improvement in the ability to target enemies when they are obscured by overhanging objects such as trees or when the image moves about. Even with the top-down view in the EE, it is sometimes difficult to target an attack rather than move beside the enemy. The only solution I have found is to quick-save after each successful action, which makes battles less than fun.


Someone must have spiked her senna pod drink!
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