Going to sleep now, it's late... barely got into the game yet, will continue tomorrow then add to this topic. Here are my suggestions so far:
* Not quite sure why there's constitution *and* vitality skill. Wouldn't it be better to have one or the other. None of the other attributes have a skill doing the exact same (and all attributes DO more too)
* Necromancy: What does heal 1/heal 2 mean. If HP add HP.
* Overall skills *seem* lacklustre. 2%? 3%? And with the diminishing returns that I see with other skills. Also why is fire more potent at 4%
* Vitality 1 is 4%, 2 is 5%??? Physical armor 1 is 7% 2 is 9%? That's some serious diminishing returns there, making it seem like more than 1 point isn't very much worth it. My first impression here anyway.
* Leadership is a combat ability taking civil points. A distinction combat/non-combat is good... but then they should infact BE combat/non-combat.
* Leadership should tell what boosts it's giving, all other skills do.
* I'm not sure "how to use" should be in thievery or loremaster descriptions, that's more for an ingame tutorial.
* The "You need to assign everything" makes more sense accepting a customised set rather than if you try to start the game.
* Re-write all skills up talent to not have (s), we know for sure it can be more than 1 after all.
* Picture of Health Talent should have a warfare 1 requirement.
* IMO Leech Talent should have necromancer requirement.
* One Man Army really needs to tell more WHAT it does. Does it scale with more players, less? Does a party of 4 in single-player count as 4 players. What does this DO?
* Attributes need to tell more statistics.
** STR just shows str-based weapon damage, not the accuracy or movement buffs/penalties. What effect does it have on Warfare, we don't know either.
** Finesse mentions improving Scoundrel damage. Scoundrel does not increase damage. Same for STR stuff. Why does it show 15.0% and 5.0% where STR does 15.0% and 15% Also the red/blue text just says -30%/-15%/+15%. Get rid of the .0 I suppose?
** Constitution popup should tell you your HP you get once ingame, like in D:OS1?
** Description says you need it to learn skills, all vids say you can learn all skills, you just need memory to memorise them for combat. Disrepency. Should not be in creation! All uneven point spendatures giving no bonus what-so-ever is also very bad.
** Again, lacking data on what's buffed. It increased magical armor? Why is there nothing for physical armor? With the amount of stuff put on this ONE attribute, maybe that can go to constitution (which does 1 thing, not 10 like Wits)?
* Eh, "use" in green for point indication... maybe dot or something else? Nitpicking here I know. Perhaps change it to "cost" and move the memory there, so it's "cost": "x memory" "x action points"?
* As said in the Stream not a fan of 3D portraits over painted ones. Can live with it, sure, just saying, although I know from Larian's response at the stream this wont change.
* What does "armor check" actually do during combat? Will it reduce damage? Reduce change of effect? Something else?
* Crippling Blow specifies crippled status' effect, the others do not explain their stances. Maybe all should? (under special at it's actual application please, not in properties as it is now)
* Starting the game I have full physical armor, but the bar on my HUD (topleft, not the bottom) is half-full, probably due to magic armor? Woudln't it be better to have 2 bars, counting for a % of already 50% is very confusing.
* Vitality should say base X, from constitution X rather than just lumping those together
* So there's a statistic on AP in the inventory. Not even a single remote hint how to raise any of the 3 though. You can't?
* Definitely in no way a fan of the pink colored writing in the quest log, barely readable!
* Is there a button for "alt" always active, rather than having to hold it the entire game?
* Is there an option to hide TAG commands in the conversation? Pretty please?
* Probably should not be allowed to craft in combat?
* You still can't hover over status-effects on opponents to see what they do
* Are you meant to be able to throw heavy barrels so far. Makes it easy to throw an oil barrel amongst enemies way out of their range with that throwing distance.
* I see repair still is entirely meaningless ingame... why is it still there if it's nothing more than a checkbox every few fights but has no actual effect ingame?
* Can't actually use the skills from the skill panel? Tried using it to get out of stealth mode, but had to move it to they hotbar to use it. The proper hotkeys showing would be nice too
* It would be nice if I could open the inventory without the character sheet going on along with it.
*Raw meat + fire = Floating Raw meat? Dissapointed 0_o
**http://steamcommunity.com/sharedfiles/filedetails/?id=763766090