So, maybe not make most of the town go hostile if the player decides to resist the guards. I was murdering civilians who were just chirping away with Lohse moments before.

If the party has pet pal, and an animal initiates conversation, maybe default to the person who can talk rather than the highlighted character.

I really dig how the game doesn't hold your hand. I played through to the Salamanders with my first character, then I started playing again (because I wanted to see cannibalism in actions) and I made a ... Siable? But I changed her appearance and made her a knight (that's a really good decision-- to let players customise the premade characters), but I ended up seeing entire sections in the prison that I had never seen before. And I looked around a lot.

I can't wait to play this with a group of friends.