Good job on the game so far, it has a great atmosphere, and creeps in just the right places!

I have a few issues/bugs that I want to mention, in as much detail as is possible. All gameplay done in multiplayer in a two player game over steam, on the same network.

[u]Starting the game[/u]
Getting into the game was mostly painless. We had some issues getting into the same game, but that is most likely because my PC insists on running 'public network' security today. I created a game, my girlfriend joined the lobby. We created characters, pressed play game. I entered the game, while she 'crashed to desktop'. No errors, no nothing. Just a desktop with no DOS2 running. Trying to get her into the game only resulted in 'game is full' messages.

Fixed by letting her create the game, worked from the first time.

[u]Pathing[/u]
It seems a little difficult keeping a party together when pathing seems to still not be 100% in place. Controlling just two characters, one may be stuck in a minor obstacle for a while, then find the right path and rejoin the right course towards my main character. I hear also that cats do no pathing around hazards, and run into poison and stuff like that, though I haven't seen that. Currently my cat is gone and that makes me sad :(

[u]Migo the Gheist
[/u]
At this NPC dude, I clicked the nearest corpse to loot, where he started a conversation with that character. I did what he wanted, he was happy. All was good and fine, except one thing: the corpse I originally clicked was 'locked', as if my character had the loot window permanently open. I could not loot on that character (no error), other characters would get 'already in use' error. Didn't know how to fix.

[u]Magisters/Houndmaster fight[/u]
During the fight, I wanted to try crazy things like contaminating a room full of electrified water, then throw blood on it, planning to save before, and load after. So we saved, did the crazy things, and then loaded. But before the save, all characters except two was electrified, of which one was frozen, and the current turn was one of the two main characters (the one i controlled).

After the load, all lightning had dissipated from the water, it was no longer my turn, instead it was the houndmaster's turn. The frozen archer was no longer frozen and had his turn along with the houndmaster, while all player characters were now stunned. It was like I loaded something I didn't save, that the turn order and hazards/status effects were not saved correctly.

[u]Conversation with Delorus[/u]
Immediately following the fight with the Houndmaster, a conversation started with the guy on the ground, Delorus. Active participants were my main character, and the two extras. The other main character did not have a part in it, could only listen. After the conversation, the character that was not involved, was permanently stuck in 'listening mode' with no way of closing the ended conversation. Going up and down the ladder did not break the conversation. A save+load did fix it.

[u]Green man[/u]
In the same place, there was a very green man in one of the side rooms. I felt sorry for his pain and eaten brain, so healed him with a restoration spell. But that killed him, and I felt bad. Does that make him a zombie?

That's all for now. Honestly that's very positive for an alpha. You guys have done such a great job, I'm very psyched to see more features in the game :) Thank you!