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They should alter the distance of detection maybe.

A timer (randomized to a certain degree) would be better I think. Otherwise item theft would never be detected when NPCs are out of range or it would require to save information about the location of each item where it's taken from to trigger a reaction as soon as the NPC gets in range and notices the theft.


My mods for DOS 1 EE: FasterAnimations - QuietDay - Samaritan