as far as i understood you can learn all skills but only use them according to the number of slots you have simultaneously, ie in a fight/battle.

Ie: you have 30 skills learned, but only 5 slots = out of fight: swap as you please. in fight: stuck with 5 skills you have chosen before until fight is over.

also, more memory means more slots. but more memory also means less other stats which means less effective skills (less powerful, ie damge, duration etc.) but - as mentioned before - more of them (more variety of skills).
as far as i understood this is only a trade off between number of skills vs. power of skills. so you dont lose out elsewhere throughout character development.

i dont see the issue? less but more powerfulls skills (more damage, longer duration etc) vs. more skills which are less powerful. in its simplest form this translates to: use eg 1 fireball for 10 damge or use 1 fireball and 1 ice lance for 5 damage each. well balanced trade off imo

Last edited by 4verse; 15/09/16 01:19 PM.

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