My best run was to put just the dwarf up front to start the encounter. At the bottom left entrayway they have to funnel towards you and cant flank. The only combatants in the first round are Swashbuckler#1, sometimes the marksman and the aerothurge the rest have to catch up or get confused.

In the first round I can near kill the solo swash and position the Red Lizard. I then use the mages 1st/2nd round to tp the aerothurge behind the now 2 swashbuckler ranks and in the same round freeze all 3 of them. At this point I can normally kill swash1, and the aerothurge without them doing any actions at all. Swash 2 is usually half hp but at this point the marksman/pyro/dweller decides its time to cheese and stuns/kills 1-2 people no matter how I position.

The grenades are dealing far too much damage and The frequent AoE stuns/stun fields are guaranteed death because sitting 1 round out as a healer/archer is death. I know I can do the fight as I was 4/6 at one attempt but I do not want to do the fight. If this were launch I would mark it down move on and come back. Since this is not launch I feel this encounter needs to be tuned for this difficulty level at the very least. Or it should be relabeled at the apropriate power level.

Last edited by Malvolio; 16/09/16 12:10 AM.