Suggestion/request: As was originally the case in the first original sin (before some of the patches made after the game was released), please make it possible for players to have over %100 resistances from armor and skills to allow them to heal from relevant attacks. Being able to do this with potions or temporary skills is certainly interesting, but pales in comparison to the ability to become permanently immune. With how crazily we can affect the terrain, it would be extremely helpful to be able to focus on certain immunities to allow for more varied strategies.