After total of around 12 hours playing, I have some more feedback. I still haven't run into any real game-stopping bugs.
Flesh golems/meat golems, whatever they were called, along with all the undead/skeletal versions of player races, and gheists appear to be using generic sounds, probably just a placeholder I'm guessing?
In the upper area, where you meet Gareth for the first time and fight a group of magisters, the pathfinding for the ladders that lead out of the area is absolutely horrendous. You'll often have only one or two characters successfully climb up/down, while the others try and run the long way around and get zapped to death by the Shrieker there.
When you free Slane, his animations afterwards bugged out quite a bit for me, (animation/model freezing, going into T-pose, etc)
Would it be at all possible to make left alt highlight interactable objects, or at least doors/ladders/hatches? I managed to enter the "Gargoyle maze", but could not figure out how to leave the area without teleporting one of my characters to a lower point on the map, and then entering a cave taking everyone with them since they were linked.
Loot continues to be a gigamtic bottleneck for group power and survivability. Until some form of 'smart loot' gets implemented that checks each party member's point investments to generate rewards, the only solution I can think of would be to simply multiply possible equip and gold from loot. It's really, really awful when the game rolls a very good item, and absolutely nobody in the party can make use of it. Or, in my case, trying a dual wield fighter, and constantly getting non-dagger weapons with bonus to 1 handed, or half the party with subpar survivability because almost no armor upgrades dropped for them across the entire playthrough. This is a major issue since enemies don't respawn, and I think stores don't really cycle their inventory much either.
All of my current time has been with a custom character, so far outside of the beginning camp area...unless I somehow missed or overlooked them...I've seen very few dialogue choices that make use of my character's tags, and also a lot of dialogues that only end up with the same response as if I had chosen any other option.
The Bishop Alexander battle is kind of interesting, but at the same time it feels to me like it hinges a little too much on luck. The first few time I did the fight, Alexander basically focused 100% on the worm and killed it, and proceeded to kill my team pretty quickly, even the 'tanks'. Another time I did the fight, Alexander's entourage was put down really quickly, but when the worm spawned both him and the worm wouldn't stop attacking my party, in the end Alexander and all of his group died, but I used up all resurrection scrolls and lost with the worm almost dead.
It feels to me like you are meant to hold out until the worm appears, and then to proceed with Alexander and the worm trading a few blows while you whittle them both down, though that didn't reliably happen.