I'm of the opinion that racial talents should benefit whatever combat style the player choose to use, to avoid punishing the min/maxer for roleplaying their preferred race. To explain what I mean, let's go through the current racial talents.
Humans gets +2 wits, +3% crit chance and +1 leadership. Awesome, no problems there. Wits and leadership are universally useful, and the crit chance can be made useful for spellcasters with the savage sortilege talent.
Elves get +2 finesse and the hilariously awesome corpse eater talent, bravo to whoever thought that one up. Finesse however determines your chance to hit with daggers and bows, improves scoundrel and huntsman skills, and increases dodge chance. This is obviously a great stat for rangers and rogues, and is reasonable for front line fighters with the dodge chance. Mages on the other hand, not so much. Yes, dodge can be useful for anyone but with magic to keep attackers back and a tank to protect them, it's a very inefficient stat for mages. Instead of finesse, I would suggest +2 memory which helps everyone and ties in very nicely with the elves focus on memory in the lore.
Dwarves get +2 strength and +1 sneaking. Strength improves your chance to hit with swords and axes and so on, increases the damage of warfare abilities and lowers the heavy armour movement penalty. Sneaking can be useful for anyone, but I would never invest in it if I wasn't going to make use of it in combat by playing a rogue. I would change both of these, the strength can easily become constitution which is great for everyone. It's a much more useful defensive stat for mages than dodge, as they're more likely to be hit by a magical attack from range than take a blade to the face. Sneaking can easily be exchanged for either bartering or lucky charm, both of which fit dwarves nicely, as does constitution.
Lizards get +2 intelligence and +1 persuasion. The persuasion is great for a main character in a roleplaying game but the intelligence very much pushes lizards towards being mages of some description. Intelligence doesn't do anything for you if you're not using staves, wands or offensive magic. This is the one race I'm unsure how to change though, as it would be boring to give a second race the same bonuses as another. Perhaps Lizards get 1 and 1 split between con, wits or memory. Or perhaps Lizards get an extra talent point instead of attributes, which I kinda like.
Let me know what you think!
Last edited by Pyrofox; 16/09/16 03:21 PM.