Yeah, I agree and have said as much in my feedback. When they initially revealed racial traits I had thought we would end up with a couple, like say 10 or so traits to choose from unique to each race.
Ideally, there would be a variety of unique traits for each race that would set them apart, while also allowing each race to be viable for whatever build you wanted.
Just as an example, imagine if say....you were going for a mage type character, undead could have a selectable trait that increased magical healing and damage dealt to a target at under 40% health, or for lizards, a trait that made magic damage deal more damage to an enemy's magic armor pool.
They aren't exactly great examples, but the idea is that each race has a couple magic, melee, stealth, or ranged oriented traits that makes that race play slightly different from another race, even when choosing the same class.
In the kickstarter update as example, a part of the Lizard's racial description initially mentioned their obsession with physical perfection/selected breeding, which could lead to appealing traits for a ranger, rogue, or fighter, alongside the ancient sophistication/spellsong angle which benefits mages/battlemages. That however appears to not really be present.