(since i dont want spoilers, i skipped thread and this may been already covered)

EXPLOIT: using dialog to lock npcs out of fights. (Same as in D:OS1)

Description: i just fought Migo and Yarrow separately by following method: Lohse attacked migo, which prompted a 'npc starts combat' dialog. instead of clicking ok, i selected main character (different group) who emerged from tunnel, making yarrow attack the party. However since Lohse and Migo were stuck in dialog Migo did not enter the fight (and stayed immune to AoE damage) allowing me to kill Yarrow, heal up and reposition before starting the Migo fight.

another version of the exploit (not tested in dos2 yet but certainly doable in dos1) is using the 'dialog freeze time' to move a different group behind enemy lines to position barrels etc (without attacking anyone). That might in some cases be great for roleplay and enrich the game, but is certainly an exploit when taken to the extreme.

ps: thanks for a great game, waiting for it to be even better soon