I'm pretty early on, I have not even reached level 3 yet. I have explored most places I can reach without teleport, and I found a way into the prison, and I found the arena.

I rolled up a Dwarf Rogue using the default settings.

  • The Vitality ability gives you 5
  • The "Craftsmanship" category of abilities only contains Loremaster and Telekinesis, and no actual Craftsmanship abilities. I suggest renaming it to "Arcane".
  • You currently get 3 Combat / 1 Civil ability points at character creation. I think this should be increased to 3 Combat / 2 Civil points.
  • Right now the Defensive abilities - and ONLY the defensive abilities give diminishing returns with further points. Physical / Magical armor gives you +7 the first point, then +2 on subsequent points. Vitality gives a pathetically inadequate +4% HP the first point, then +1 on subsequent health. That's never going to be useful for anyone. No, not even in the case of "one time I survived an attack with 4 HP left and I would have died if not for Vitality 1!"
  • The reason why I'm still level 2 is because I am having a difficult time finding enough experience to reach level 3. DOS 1 had this exact same problem too. I've talked to a lot of people in the camp, I found a couple secret caves, I found the arena, I found the jail, and I've done several quests. It's seeming like I apparently will need to talk to EVERYONE just to scrape my way to reach level 3. No idea where I'll find the XP to reach level 4.
  • I see a bunch of chests which I can't see any way to reach without Teleport. Maybe I'm missing something, because this is seeming like Teleport is a MUST HAVE skill. I'm not kidding, because I really don't have very much gold and there doesn't seem to be a way to earn any.
  • I agree with Pyrofox's suggestion to make the Dwarven "Sturdy" racial bonus be +2 CON instead of +2 Strength. At the very least, something should probably be tweaked there, as +2 Strength (good for Warriors) and +1 Sneaking (good for Rogues) do not synergize well together.



New Talent Suggestions:

Some of these are shamelessly stolen from SyNali


Berserker - As your health decreases, your damage increases.

Basically, your damage increases the closer you are to death. This idea is stolen from the Kickstarter campaign's "Juggernaut" skill set idea.

It could work something like this:

0-10% = 2.00x damage. 11-15% = 1.75x damage. 16-20% = 1.50x damage, 21-25% = 1.25x damage, 26%+ = 1.00 damage. Basically, if you’re under 25% health, the more dead you are, the more damage you can deal. This has its own inherent risk-reward because of course you’re almost dead. This should affect all damage types, including magic (initial hits, not DoT) not just melee.


Counter Strike - Dodging an enemy melee attack gives you a 25% chance to automatically retaliate with a normal attack.

This only works if you have a melee weapon equipped of course. This could be “fun” to give to some enemies as well! The counter can be blocked or dodged.


Shield Bash Blocking an enemy melee attack gives you a 25% chance to automatically retaliate with a bash.

This deals 25-50% of your weapon damage as crushing damage. The bash can be blocked or dodged.


I'll have more feedback later.