The attribute system seems really weird to me. At level 2 and 15 finesse, my rogue could use one of his abilities to deal 20-24 damage. When he leveled up, the damage from that skill actually dropped to 16-20 because the "baseline" finesse had increased. When I increased finesse to 17 with the level up, I was back to dealing 20-24 damage. Which means that leveling up and adding 2 points to my finesse didn't actually improve my character?

This feels kind of bad. I don't want to get weaker as I level up or be forced to contribute stats to finesse in order to deal the same damage.

Maybe I just don't understand the system yet - is there something that I was missing there?