[quote=CharityDiary]That may have been the case on Explorer mode in D:OS, maybe even Classic mode, but if you wanted to play Tactician, your characters [i]had[/i] to be [i]specialized[/i]. Sure, maybe the Archer would have taken the Man-at-Arms skill "Helping Hand", but they had to waste a skill point in Man-at-Arms to get that skill.

That system is no longer present in D:OS 2, it seems. You're no longer limited by your proficiency in different spell schools, so I guess they chose Memory as the alternative limiting factor.[/quote]

I didn't play the enhanced edition, it came out after I had already beaten the game with my buddy and I didn't want to play it again(cause playing with a buddy ruled but took a lot of time). But I did notice that they limited the amount of skills you knew very heavily, while in D:OS classic they didn't do that much at all. I prefer limiting what you can implement more than what you can know, because it allows for swapping stuff out and experimenting rather than being paranoid about skill selection.

That's why I like memory, and why I think it's a vital mechanic in a game with 4 player controlled characters. Even with a large amount of skill categories, without some way to limit what you are able to do character specialization becomes meaningless and thus a big part of co-op RPG play is no longer relevant.

Well I don't know why I can't quote you without quoting me but okay nice

Last edited by Grondoth; 17/09/16 02:03 AM.