Definitely agreed. As I mentioned in another topic, it would be ideal if there were multiple special bonuses one could choose from that was unique to each race, but able to benefit any build.

As an example, for lizard they get +2 int and a breath attack that doesn't really scale well. If it were me, I'd have made the active ability something more universally useful, like say...a shed skin ability that lowers con for 1 turn, but purgres all positive and negative effects.