I agree with the idea to give you one free Memory slot every 4 levels. I also think that a few low-level/low-power skills with 0 memory cost -OR- 0 turn cooldown could be a good idea.

Currently the way attributes and scaling works, you can't actually afford to put points into Memory, Constitution or Wits in the first place.


Originally Posted by Neonivek
Here is kind of the thing... Memory is a SECONDARY attribute. Properly done you only lightly invest into it. 16 at level 20 should be a good amount.

Yet they currently balance it as if it is absolutely as vital as intelligence or constitution so its growth is extremely slow (as if you would EVER want 20-30 memory).

Which REALLY REALLY REALLY kills multi-class characters again...


I'm not disagreeing with your premise, but I'm going to take a closer look at your example's math:

You get 2 attribute points per level, so level 20 is 19 level-ups, which is 36 points. All characters start out with 10 in all stats as a base. 16 Memory at level 20 means you put 6 points into Memory and 30 into other things. So you could have 40 INT / 16 MEM, or 30 INT / 20 CON / 16 MEM.

Six points into something at level 20 isn't a huge investment.

It depends on how "secondary" Larian considers those attributes. Of course, right now the attribute system is broken so even 40 INT / 16 MEM gives you a severe damage penalty to int-based skills.