Really liking the game so far! More mature storytelling, far less cartoonish than D:OS1. Design much more thoughtful in general. Magical armour/physical armour is a great addition, opens up a lot of new options. Visuals vastly improved.

I realise the subject states “what’s working” as well re: the new UI, but this has gotten pretty long already, so I’m sticking with the main negatives for me, and offering suggestions to improve each:

Allowed moves indicator in battle:

• something like xcom2, where you get a visual on how far you can move, and how much it will cost, based on coloured tiles that expand out from the current character
• currently it’s not clear what movements will soak up what AP unless you keep an eye on the AP drainage meter as you move the mouse around
Highlight items
• alt button currently only highlights items on the ground, would be nice if it also highlighted the items you can interact with, like corpses, shelves, etc

The Map:

• needs more distinctive markers
• I keep losing track of shopkeepers with useful items/abilities: blacksmith-type, scoundrel tome seller, pyro tome seller, etc.
• I realise you can make your own markers, but it seems to me like the items above are so distinctive and obviously useful that they should get their own automated marker
• Quest markers? Like the witcher 3? Doesn’t have to be as hold-you-by-the-hand, but could do with some extras, like highlighting relevant quest characters you’ve already encountered when you’ve that quest ‘active’ – sometimes you can’t find the chap you were talking to at the start and have to give up, even though you have what he needs

Health bar:

• Would be nice to have the stats constantly active, or option to toggle this (currently the stats only appear if you hover over the bar)