It appears as if Civil Abilities were weighted so that every character in a party would have 2 as there are 8 skills total.

That being said I know for a fact that some recipes need a higher "crafting" skill and in my opinion loremaster and telekinesis have little to do with craftsmanship. This means that there probably are going to be more social skills.

Out of all the civil abilities it seems that Leadership is the most balanced it is an aura that benefits the party but not the leader himself. Bartering is weighted so that all buying and selling should be done by one character (how does faction/affinity/racial bias play into this though?). And Persuasion is weighted so that all NPC dialogue should be done by this character however background/racial speech interactions play into this too.

1 Person is the buffer, 1 Person is the Negotiator, 1 person is the buyer/seller, and 1 person is the looter. While it can be planned and laid out accordingly I feel lucky charm is out of place now that it does not provide crit bonus (which it never should have). I think that crafting should be its own skill and that lucky charm should be removed entirely leaving 8 skills total 2 per character in the party.