[quote=Asgharm]
Actually as long as you're getting new weapons and equipment, I've noticed your damage steadily does go up (so long as you basically only put points into your main stat). However, I do hate this kind of system because, as many people have said, it makes multiclassing impossible. My hope is that when they next update the game they'll have seen a lot of the bugs and issues on the forums and fixed as many as they could, but it could be weeks till then. [/quote]
It's true that the overall damage increases as we get better weapons, but it eliminates any feeling of meaningful character progression. Instead of feeling like our characters are improving over time because they are getting faster or stronger or more intelligent, it just feels like they are trying to keep up and items are the only thing that matter for progression.
If there are any developers reading this, I want to point out that I think the game as a whole is really great, but the way the attributes work right now just doesn't feel very good. I understand the need to balance multi-classing - there has to be some "penalty" for the increased utility you get from hybridizing your character.
My big issue with the current system is the fact that it is possible to actually get weaker on a level up. It makes sense to me that the "penalty" for multiclassing is missing out on additional damage, but I think that once you reach a certain proficiency level you should not suddenly start doing less damage once you level up.