I think putting a barrier on CC and status effects promotes good gameplay and less cheese for both PC and NPC. Hard CC should be rare and tactical now its plentiful but you have to get past the shield first. I find myself paying attention to these values and choosing my targets accordingly.
Actually, it seems even easier now. I'm playing on classic difficulty and I'm using CC even more than in the first game.
My lone level 2 mage once encountered 4 level 4 magisters who attacked him on sight. I was forced to play dirty, and it worked. I won with a basic stun-lock.