A couple other suggestions that have bugged me since D:OS 1.
Not being able to double click the map screen to zoom in on that area.
Not being able to easily switch weapons. Especially annoying for rogues who should be able to switch from crossbow to daggers mid fight without having to spend an entire turn's worth of AP or opening the inventory screen. Have Dragon Age style alternate weapon sets with a 1 or 2 ap activation.
Being able to accidently click the ground underneath an enemy when their animation causes them to jerk about and subsequentally wasting an entire turn. Perhaps have ctrl be a "sticky" attack button so it will lock you on to the nearest enemy to the cursor.
Not being able to read the enemy status descriptions on their turn bar avatar.
Having to manually attack doors every hit. If I tell my lizard to kick a door down he should assume I want him to keep hitting it until it comes down and not need me to repeat the order after every hit.
Last edited by Bhazor; 17/09/16 11:08 PM.