A lot of threads about physical and magical armour. So I'd like to just make a suggestion and see what people thought.
What if physical and magical regenerated each turn based on strength and intelligence? For example at 10 strength you regenerate 5% of your maximum armour (including or excluding bonus physical armour from fortify) each turn. As it seems to me the biggest criticism with the system is that it makes it too easy to stun lock enemies. Once you've got their armor to zero you can essentially forget about them and attack their mates. Just stun them for two turns then knock them down for two turns by which time your stun is off cool down. Which combined with AOE crowd control has the potential to make fights trivial. Already its possible to cheese fights with freeze and Prince's ground stomp. With regenerating armor it would not be possible to do that. As by the time your first stun has worn off they've recovered 10% of their armour and you'll need to hit them before you can stun them again. In effect it means you have to keep doing damage to them every turn to keep them stunned and can't just ignore them until you've dealt with the boss.
Opinions?