I prefer D:OS1's system actually. Enemies get so many attacks (on classic) armor really only serves as more HP, their CC-buff expires pretty much round 1 already. And then you're vulnerable to *everything* they dish out, no defense. Not good.

Same works the other way, just 1 spell cast inside a group of enemies generally kills their magic armor *and* stuns them. While the higher physical armor makes melee players even less useful than mages, having to move in battles, actually having cripple be negative, etc.

I think the system is too skewed for mages, and as a result actual melee-opponents are rare too (just try and use cripple, they immediately go into full-out grenade mode).