Sorry, but being dependent on (random !!!) stat boosting items in order to create a char that can take a hit and hit the broad side of a barn is not good game design.

@Kiste: Oblivion would be my #2 as worst leveling system ever.
Number 1 goes to: Final Fantasy 2
You gain max HP, when you lose HP in combat, you gain max MP when you lose MP in combat, When you attack, your weapon skill and str go up and your int goes down, when you cast, your int goes up and your str goes down. Weapon skill and spells improve if you use them a million times. So one effective way to improve your stats is to start combat with the easiest enemy you find and party members attack and heal each other with whatever skill they want to improve until you run out of MP. Then rest and repeat. This works until the final dungeon. Then you face bosses who deal and absorb damage depending on your max HP. So in the end you should have very little HP but strong combat skill, otherwise the boss will heal itself faster than you could ever damage it by absorbing your health. Never finished it (died a lot at what I hope is the final boss) and never want to start it again.


groovy Prof. Dr. Dr. Mad S. Tist groovy

World leading expert of artificial stupidity.
Because there are too many people who work on artificial intelligence already :hihi: