Hi everyone,

After playing this EA, something bothers me (but is not game-breaking) : the new AP system.

In the first DOS, we had more AP, a larger bar, etc... Here, it seems like all the AP needed, gained and all of that were divided by 2 or 3.

Problem is : it could balance the game much more if it comes back to the old system.
Take the exemple of Hail Strike : It only costs one AP, it is a very powerful spell capable of freezing mutiple ennemies if stuck together.
If we had more AP like the ancient system we could make it cost not 2 but 3 for example. That would be the equivalent of 1,5 AP in this new system.

It's only an exemple but I feel like it should be a thing to improve.

Another thing, I don't know if it is true because never saw any information on this, but it seems like you have only 6 AP max in a turn. That's a little too few, in DOS 1 I loved the way that you could make a character Haste and really focus on AP so he can do many stuffs in his turn. Here, I feel like the maximum is 6 and it's not that much, you can't build a "swift assassin" that can do many things during his turn.

What are you thoughts about it ?