[quote=mesmerizedish][quote=CharityDiary]Or they could just not mess with it at all and keep it how it was in D:OS1, which didn't have any issues.[/quote]
D:OS1 had huge issues. In the classic game, there was no limit whatsoever on how many abilities you had available, which was a balance nightmare (and not that interesting, honestly). The Enhanced Edition limited how much you could KNOW, period, which was just terrible, because you had no flexibility unless you wanted to keep buying new skill books every time you wanted to swap out.
Memory is a good idea to create a middle ground between the two. It just needs tuning to make it less... annoying. As I think has been suggested, having higher levels of the relevant skill reduce the memory footprint would be a good start. [/quote]
After a playthrough, I think that memory can work if we get attribute points at the frequency we get now. My fear is that that will be unsustainable at later levels and will affect the lower levels negatively. It's a delicate balance and one that could make it much more challenging going into encounters, but that's not necessarily a bad thing.
Definitely is a system that strikes the balance between knowing spells, and having them available to use. I didn't like the 'having to relearn' thing in EE so pleased by this system.
Also, the 'reach a certain skill level and it reduces memory cost' I think is a great idea. Again, something that can and will be balanced as time goes on, and I'm intrigued to see how it goes.