While we do have a new version now (2.0.165.341) going to stick to this topic for the time being since it was a rather small patch, and doesn't really affect the things I report. Moving on it seems the time for conversation is over, combat after combat awaits. Dissapointing. It looks like the amount of quests and dialogues is heavily turned down from D:OS1 or is that just me? The price of branching origin missions?
Here is my continued feedback:
* I'm not thrilled about questmarkers. I can understand secret doors that can be hard to explain (though Withermore did fine, while flower-girl which name I forgot needs a marker?) but just following the dot to finish quest? And is the locked up elf really that hard to find in the middle of the camp he needs a marker? Delorus isn't even trying to give any directions

** Oh come on, the secret lever in the fort is marked too?
* Talking to Verdas with one PC then others shows it's possible to have one convo trigger, and all others will not repeat the convo. Should probably be used more (or are most which are not bugged?)
* +1 physical armor on armor. Is it included in the total score (appears to be since it doesn't appear as additional +1 in the hover-over), broken? Totally unclear here

.
* Buckets should really stack in the inventory 0_o
* Adrenaline is used instantly, but self-cutting of the elf (OP talen btw, 1 con is nothing for 25% damage, add in Leech and it's free healing too) needs triggered after clicking?
* So found a mace with +7HP... there's no HP in the game, just vitality. Which is also a combat skill, just to make things easier.
* I don't understand why even the tinniest level has a huge map. Makes mapnavigation difficult.
* Why does Rain have an insanely long cooldown?