While we do have a new version now (2.0.165.341) going to stick to this topic for the time being since it was a rather small patch, and doesn't really affect the things I report. Moving on it seems the time for conversation is over, combat after combat awaits. Dissapointing. It looks like the amount of quests and dialogues is heavily turned down from D:OS1 or is that just me? The price of branching origin missions?

Continued report of bugs (smaller since so much time taken by combat, and I think I already reported all things confusing me... combat generally devoids in "everything's on fire" anyway, with melee being useless since they burn to dead before reaching anything, but that's for another topic):

* Yup, definitely confirmed it now, my +2 vitality gloves gives +2 crit (Gear: +2) while the vit is it's only effect.
* Eddies lockpicks don't seem to stack with my existing ones.
* Not sure you're supposed to trade with the Magister Houndmaster.
* Verdas rose up from his bench upon becoming wet in combat (Rain).
** And then when combat was over... he died smirk
* (loading save) Verdas first response as lizard lacks the [LIZARD] tag. Same with Humans and [HUMAN], and probably all others.
* Like many others, Verdas stands tall on his bed when talked to the second time (didn't happen all throughout first convo)
* Bit odd to have a 2-way conversation at Delorus when 1) there's no other so far ingame, 2) we have 4 players now rather than the old 2. 3) Actual good old fashioned dialogue (just lacking the "") 4) Actually all agree to help and still can let him rot.
* Terror grenade. Probably should say "Terrifying" rather than "Terrific"
** Also it has a "100% chance to set for 2 turn(s)"
* For some reason Ifan pretty much always starts his turns with 6AP?
* Imperial Fire Slug can be frozen... how does that work?
* Much like dodge, it appears accuracy from gear is broken.
* Well, that was interesting... If I ask the AI to go from beach to prison block, they make a full circle in the cave area before going into Vasyna's cell.
* Brittle soul jar: Don't you mean whirl instead of whorl?
* Only the player-created character gets a tombstone?

Screenshot:
* What's up with that flashy icon on that... corpse?
http://steamcommunity.com/sharedfiles/filedetails/?id=765819406

* Corpse floor clipping (Verdas):
http://steamcommunity.com/sharedfiles/filedetails/?id=765819624

* Wits line is cutoff:
http://steamcommunity.com/sharedfiles/filedetails/?id=765820441

* Apparently some issues with backstabbing on elevation:
http://steamcommunity.com/sharedfiles/filedetails/?id=765819949

* Just check this log (also Ifan died 3 times 0_o):
http://steamcommunity.com/sharedfiles/filedetails/?id=765821001