I really like the Armor meters. Having a 100% chance to CC someone when the armor is down is great.
CC shouldnt involve RNG.
RNG in damage is like +-20%. RNG in CCs is always 0 or 1.
CC in OS1 was way to strong because you could just CClock enemies in round 1. Now you cant ( except for Hailstrike ) + Enemies cant CClock you -> you dont need the highest initiative to not get instantly fucked.
I am also against having a chance to cc as long as the target has some armor left.