I really like the Armor meters. Having a 100% chance to CC someone when the armor is down is great.
CC shouldnt involve RNG.
RNG in damage is like +-20%. RNG in CCs is always 0 or 1.
And as currently ingame, it's gone with a single attack and you're 100% exposed. Same for foes.
Except the players can use this wisely to keep their CC till armor is done and the AI is stupid and blows their loads.
Probably to compensate, AI gets waaaaaaaaaaaaaaaaay more AP than the player. Which again leads to them just whitering your armor away in one shot and stunning you the next.