Hey - Just some feedback and a suggestion:

Is there any way we could consider having the 'leadership' skill have some sort of effect on the person taking it? I feel like I am punishing the character in question who takes it, or I need to make two characters in the party 'leaders' in order to get the best use out of it in its current implementation.

My suggestion would be to make the bonus for the leader that goes to themselves more utility, support, or defensive in nature- perhaps a boost to the trap/item detection of the wits stat with 1 party member in sight, a bonus to physical/magic armor with 2 party members in sight, a bonus to persuasion when 3 party members are in sight?

Just a thought.