Originally Posted by Hassat Hunter
Yeah, but now you can pick either leadership (combat skill) or such AWESOME (sarcasm intended) skills like barter, thievery, lucky charm or persuasion that does not work.

Heck, I put my own points in lucky charm considering "they all suck, might aswell see if they improved this one from D:OS(EE)" (answer: no). Humans already start with one point (bad decision that aside) too.


Most of these are utility skills. As is Leadership right now. Yes it makes you a bit stronger but so does stealing and/or buying stuff you couldnt afford before.

If gold is as sparse as it is in act 1 bartering becomes quite good. Thievery is now stealing + lockpicking ( maybe add some chests that really need lockpicking ). Lucky charm should be removed as it is either a) so weak nobody wants it or b) just a bit usefull and only 1 char should loot ( bad for multiplayer ). Sneaking is nice. Maybe buff loremaster a bit ( like ignore some resistances ).
Never tried persuasion but it sounded good ( if working ).

I also think humans shouldnt start with +1 leadership ( no one really should ). Same reasons why no one should start with +strength etc. if just forces you to make one of your humans a leadership guy.

I would like to see the +initiative removed from leadership ( the main reason to skill it ) and/or buff the others a bit.