I’ve no idea what you’re trying to express in your second paragraph there, but you appear to be missing the point either way.
So let me clarify: I never said there isn’t already an indication of how much movement costs, I said it’s a poor implementation in its current format. Aka – I feel there’s a better alternative, and I’m suggesting that this alternative is visually revealing the distance you can travel and how much it costs via a system like xcom2.
Regarding the map suggestions – I haven’t seen anything like what you described, and we’re both playing the same version of the game.
I’m not advocating a ‘hold-you-by-the-hand’ approach to the quest/map element – I specially emphasised that. But there are segments to the questing system (like the location of the quest giver) that could be added for greater clarity, without ruining the puzzle that goes with them.