1) Regarding quests/maps: I've said multiple times that I'm against 'hold-you-by-the-hand' markers on the map. Can I stop saying that now? I do not want the 'end destination' of a quest to be revealed on the map - I am completely 100% for the mystery and the hunt. What I'm saying is, there should be quest markers for the mindless elements that you've already discovered - for example, the location of the quest giver should be given, and if I've found the quest's mystery location, I think that should be given too. Because I might decide to abandon the quest and go back to it later - finding the quest giver again is not a clever achievement - it's simply a nuisance. Dito for that 'quest location' that I already discovered, several days ago.
2) What I suggested works perfectly. Think for a second. You've read what I said incorrectly. You've said movement is based on several formulas. Great! What I'm suggesting is that those formulas be revealed visually - like xcom2. I'm not saying to restrict anything - I really don't understand how you're confusing this point. I'm saying, the game does the formulas (how much can I move) and shows how much I can move, VISUALLY, like the spell radius visual.
Do you see what I'm saying here? When you try to cast a spell, it does the math and reveals to you via highlighted 'tiles' (call them what you want) how far you can cast that spell. I'm saying they should do the same for movement - same visual mechanic, no restrictions, no adjustments to how it's currently worked out, just a visual display that's far superior to the blind way it's currently done.
Hope that makes things clear!
Last edited by smokey; 18/09/16 09:23 PM. Reason: typos