Originally Posted by Darkraign
I would like another combat encounter before the escape. Maybe if you help the elf woman when you enter the first town you can fight against the 2 guys harrasing her?


Huh? You can fight those guys. I did.


Originally Posted by Hassat Hunter
We don't particularly need encounters (As I said, I think we got too many already) just a few little quests giving XP would do.


I can agree with some more quests, certainly. However, being forced into doing quests as the only practical way to get from level 2 to level 3 without any combat in between gets tiring. Sometimes I'd like a break from questing to kill things.


Originally Posted by Hassat Hunter
Also I got my money selling 2 very valuable paintings... which are 150 in weight each for some reason.


If Larian's whole "money balancing plan" reads, in full: "Steal all the paintings and sell them", then Larian needs a better plan. That was a bad plan in D:OS 1 and it's a bad plan in D:OS 2.

It also actually doesn't make much sense. What good are paintings to the prisoners in the prison economy? Are they going to hang them on the canvas walls of their stitched-together tents? What the prisoners need is food, water, medicine, weapons, armor. Maybe small, concealable valuables. 8-foot tall paintings, not so much.

This could in fact solve two birds with one stone: Accept a quest to steal supplies from the magisters fort. You return a bunch of prison-useful supplies to someone and can sell the remainder. You get quest experience and some cash to spend.


Originally Posted by Kokoro-Sensei
@Stabbey
The vendors aren't really that hard to find, here is a list I've been compiling of npcs. http://divinity.wikia.com/wiki/Characters_in_Divinity:_Original_Sin_2


Knowing where vendors are is not as helpful as you might think when the loot you have sells for under 5 gold a piece.

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Also during a quest on the island you can find a room with a bunch of piles of gold and it'll give you like 3k, I can't remember the quest name at this moment though.


Fantastic! Not terribly helpful for the early game. The early game combat can get repetitive because you're stuck with only the level 1 options for ages.


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The frogs probably aren't really meant to be fought too early, they are quite strong, perhaps with some grenades or arrows it'd be easier.


Yes, clearly they're not meant to be fought too early, and yet they're tagged with the same difficulty marker "Level 3" as the crocodiles.