Well, that's a bummer. Getting an error every time I try to update my original post. For those interested, here is the section:

"Throughout Fort Joy, I managed to find a couple of unique items. One merchant, which you meet right after escaping through the sewers had a damn good 2h axe and staff. But other than that, there was nothing unique or interesting about the rest of them. Please give them some love. Please draw inspiration from games like Path of Exile and Diablo 3. Different games no doubt, but the idea is simple: Uniques/legendaries are not just statsticks. They alter the game in various unique ways.

I know that designing these takes a lot of programming and effort, but it's worth it for the players.

So here is a new take on the axe and staff that I mentioned:

Sundering Cleaver
97-119 damage
+2 strength
+1 warfare
-0.2 movespeed
+15% chance to crit

* Crits with this weapon cause Battle Stomp. (3 turns cooldown)
* Deal 30% bonus damage to armor.

Sunders something now. In this case, the ground on which your enemies stand.

Turner of the Tides
77-84 damage
+2 intelligence
+1 hydrosophist
50% fire resistance
Immunity to burning

Unlocks skill: Staff of the Magus

* Enemies within 5 meters are wet and chilled
* Automatically cast Global Cooling when your health reaches 50%. (4 turn cooldown)

This version actually turns tides. A must have when living near volcanoes.

So yeah, those are just a few of the ideas I had in mind. Of course, these items are blatantly overpowered and are meant as nothing but ideas to demonstrate some creativity and what uniques could be if given the proper love and care by Larian."