I definitely agree with the first paragraph of the above post. Though these seem like very obvious issues - I'm guessing they know about them already, and they've been put on the backlog of things to fix while they work on 'bigger stuff'. Well-spotted, though - you're very correct in what you're saying.
Overall, the game looks and plays great to me. I really think the storytelling has improved vastly over the original - far less daft/eccentric, more dark/mature. Details in the visuals are great. And the new AP meter system is a brilliant idea - so much better than the old one: simple, clever, clear. Adds a lot to the strategy, I think. This is a crisper idea, more akin to chess, where you know what your pieces can and can't do per round.
I also like the lack of summons so far (they were too overpowered in the first game, almost a necessity) and the fact that you can seemingly move further now for less of an AP penalty. In the first game, it cost far too much to move in battle, and you could generally whittle down your foes with ranged characters because of this rule - it's more intense now, enemies can close the distance far quicker, and this really good for gameplay IMO.
Last edited by smokey; 18/09/16 10:40 PM.