I don't mind the scarcity myself, so much as the possibility of winning a hard won fight, or making it to an ornate chest and getting stuff that is worthless to your entire party, and then having to just sell it for peanuts. I'm talking for example, getting two handed axes/swords when your party has nobody who uses them, or finding 1 handed weapons with bonus to 1 handed, when your only melee character dual wields, but doesn't use daggers.
Random loot is a big issue for a game without respawns, and as I noted earlier, having to sulk away and find an upgrade off a merchant, or going through the tedious process of crafting equipment for every level kind of kills the sense of adventure and accomplishment from either fighting a tough boss, or solving the puzzles of a tomb.
Yeah, I think this is the biggest problem. I've found a lot of loot which was not useful for my current party, which also sells for pretty much nothing. If I could get better value for it in trade, then the scarcity of loot would matter much less.
I see a lot of complaints about a lack of loot, but in each one of my four playthroughs so far, I was able to get an abundance simply by checking the merchants after leveling up each time. Not sure what the problem is - are people looking for OP items? You just need decent gear, and if an occasional really good item shows up, that just makes it an extra special day. It wouldn't be good to be inundated in items.
I CAN'T AFFORD TO BUY THAT **** BECAUSE THE GEAR I DO FIND SELLS FOR ****.