Nice discussion going on here smile

I have not that much to add now, mostly just murder murder and more murder now. And I think I've already noticed most annoyances of combat already and totally gave up on understanding abilities and gear boosts and all, so much broken. But hey, EA... that was to be expected.

* Something is improving Fortify's armour amount. Level? Existing armour? Strenght? Nothing ingame that tells. And the tooltip on character just keeps saying +30, being so very very wrong.
* Necromancy seems to be a little too potent, since it triggers on status effect damages, both weapon attacks with dual-wielding and on surface damage of surfaces your character created.
* Boy does killing random silent monks give much XP.
* Yeah, fighting those 2 at the docks was extremely easy compared to all fights before that. Probably since they were melee, and just as usueless as our own melee due to it.

@ Darkraign; I have no lack of water in combat generally. Nor fire, which I want Rain for really.
5. Yeah, I learned that a little bit after complaining about not hovering over status effects of enemies. And it's already helped me a LOT since learning about it.
7. It doesn't help we now have Consitution, Vitality the HP AND the combat ability. Gear that gives +Vitality (which is the ability) and gear that gives +HP (which technically does not exist in this game). And then a talent that gives you additional vitality (the HP one, not the ability) if you have ANOTHER ability (which is quite more powerful than massive diminishing effect own ability). Are you still there?

Last edited by Hassat Hunter; 19/09/16 01:11 AM.