[quote=NeutroniumDragon] I have to agree with this. The current setup effectively makes doing anything other than +2 to the attack stat each level a trap option and renders hybrid builds like the Wayfarer a downright terrible prospect. If this scaling is absolutely critical to the design then make it 1/level rather than 2/level so that the other point can be spent elsewhere.

I'm fine with diminishing returns or even a hard cap on going over 'par' on the attack stat (the latter seems to exist at character gen) if that's necessary to maintain balance (and encourage player to spend the second point on something else). For that matter I'd be okay with 1/level scaling and splitting the stat points between attack and utility categories just like skills (+1 to Str/Fin/Int and +1 to Con/Memory/Will each level).
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What you said sounds like a good middle ground they could reach.

I will say though that wayfarer is actually pretty strong if you min-max.

- Scoundrel for bigger and bigger crit mult.
- Sneak means Guerrilla and backstab for 150%+ damage and guaranteed crit...also through some strategy, grenades, skills, and terrain usage you can effectively manipulate all of your opponents to face one direction. At which point you can attack multiple times and then go back into sneak before ending your turn and then the AI is left just standing there 95% of the time.
- One handed for damage and accuracy (Dual wield doesn't actually give more DPS since the AP cost is 2 for 1 attack and the damage bonus on one handed is bigger)
- Building Memory and a single point in hydro and fire and such lets you have access to a number of skills to help you in tight spots...you can also cast forify and frost armor before battle
- Last but not least, starting as sibil gives you bonus Finesse to help meet status quo min req and gives you ability to gain certain skills without spending ability points to unlock them for learning.
- The flesh skill also gives 1 more AP for attack or sneak and another 25%+ damage


With this set up I was killing enemies in groups of 1-6 as level 1-2. It's super easy to die if you get CC'd or fail to avoid detection during combat and they all get an attack off, but actually trivialities one-on-one/two encounters...killed two level 4 guards at fort entrance as level 1 with my fists after shiv broke in combat ;)

Arena was also super easy given all the enemies line up facing you...just move behind them and hide and attack and hide again ->repeat.

All the guards in front of the big door in the fort was kinda hard but grenades and using walls and doors and such made it work