I'm only going to comment on a few of the points this thread has brought up.
Going to sleep now, it's late... barely got into the game yet, will continue tomorrow then add to this topic. Here are my suggestions so far:
* Not quite sure why there's constitution *and* vitality skill. Wouldn't it be better to have one or the other. None of the other attributes have a skill doing the exact same (and all attributes DO more too)
I agree. The Vitality ability is completely worthless at the start of the game. The first point adds about 4 hit points, when the very first Voidlings you can meet at the start of the game do 9 damage per attack.
Perhaps later on when we have 1000 hit points, it could be useful... but then a single point only adds 40 HP. When you have 1000 HP, 40 is just as worthwhile as 4 HP when you have 100 (not very). The diminishing returns are also pretty ridiculous. A second point "improves" the bonus from 4% to 5%. That's total. Will the 3rd point improve it from 5% to 5.33%?
The Vitality ability either needs a severe rework to provide a better benefit, a different benefit other than just health, or to be just outright removed from the game. It's just too small and offers too little functionality to be more than a waste of ability points.
I’ll just toss out a thought here. Just an example. What if Vitality 1 gave +50 HP, plus 4% increased HP. Each subsequent point gives 10 less vitality, but another 4% HP, so at Vitality 5, you have +150 HP plus a +20% increase after that. At low levels, the boost to base HP is useful, but that boost tapers off the more points you put into it, but the constant percentage increase makes vitality better at higher levels when the fixed bonus gets less impressive.
* Vitality 1 is 4%, 2 is 5%??? Physical armor 1 is 7% 2 is 9%? That's some serious diminishing returns there, making it seem like more than 1 point isn't very much worth it. My first impression here anyway.
I agree. These numbers are just far too tiny and worthless. If the defensive abilities are so worthless, then only offensive abilities become worth putting points into.
What about another fixed bonus + percentage combo? Again, these are just throwing numbers out there:
Magic/Physical armor at level 1 gives 25 magic/phys armor plus +7% increased magic/phys armor. Each subsequent point lowers the additional fixed bonus by 5 points, but the +7% stays. So at rank 5, you get +75 fixed magic/phys armor + an additional bonus of +35%. These numbers seem a bit high I admit. I’m not sure.
* Leadership is a combat ability taking civil points. A distinction combat/non-combat is good... but then they should infact BE combat/non-combat.
* Leadership should tell what boosts it's giving, all other skills do.
* Picture of Health Talent should have a warfare 1 requirement.
* IMO Leech Talent should have necromancer requirement.
All of these sound good. Leadership could possibly fit into the "Defense" category.
* As said in the Stream not a fan of 3D portraits over painted ones. Can live with it, sure, just saying, although I know from Larian's response at the stream this wont change.
I honestly don't see it as that terrible a change. It is also a fact that the painted portraits from D:OS 1 almost never reflected the actual character appearance. There are so many combinations that handcrafted versions for every combination just aren't feasible.
* I see repair still is entirely meaningless ingame... why is it still there if it's nothing more than a checkbox every few fights but has no actual effect ingame?
It definitely seems pretty pointless, I agree. I'm level 5 and I've never had to repair anything - and I've had to keep some weapons a long time.