Originally Posted by NeutroniumDragon
I have to agree with this. The current setup effectively makes doing anything other than +2 to the attack stat each level a trap option and renders hybrid builds like the Wayfarer a downright terrible prospect. If this scaling is absolutely critical to the design then make it 1/level rather than 2/level so that the other point can be spent elsewhere.


If you're only getting 2 ability points per level, needing to spend one of them just to maintain the status quo is still not good enough. The enemy HP is increasing, but just one point to maintain the status quo means that you are not making progress. You're still getting weaker unless you invest both points.

Of course there are equipment bonuses, but comes back to relying on the RNG to sustain your progress.

Originally Posted by aj0413

What you said sounds like a good middle ground they could reach.

I will say though that wayfarer is actually pretty strong if you min-max.

- Scoundrel for bigger and bigger crit mult.
- Sneak means Guerrilla and backstab for 150%+ damage and guaranteed crit...
- One handed for damage and accuracy (Dual wield doesn't actually give more DPS since the AP cost is 2 for 1 attack and the damage bonus on one handed is bigger)


Just as an FYI, Guerrilla is only useful if you're dual-wielding. Sneak costs 1 AP, so if you're only using a single dagger (1 AP attack cost), using Guerrilla and Sneak means that you're spending 2 AP to get getting the same damage as two regular backstabs (2 AP).

When dual-wielding, Guerrilla + Sneak lets you do 4 AP worth of damage for 3 AP.

For single-wielding, Guerrilla is only useful for waiting until combat starts, them moving behind enemies to get in one attack to start the fight.