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veteran
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OP
veteran
Joined: Jan 2009
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- That guy Gwain who wants you to teleport him elsewhere. I brought Lhose with me, and she also knew Teleport. So as soon as I teleported Gwain across, she teleported me across. However, when talking to Gwain, he did not acknowledge my unexpected appearance there. His dialogue remained "Please teleport me across the way."
- After escaping Fort Joy through the Flenserville exit, I got the "Smelly" status upon exit. It said that it had a "3 turn duration", but apparently not because some other people later on commented on how we smelled terrible.
- There seems to be an unopenable chest in the water at about (391, 10).
- The Lizard's "Fire Breath" skill seems pretty worthless after level 1. It does so little damage compared to enemy HP that all it's good for is lighting flammable surfaces on fire, but you can do that with so many other things that it's pointless.
- Bedrolls need a "use" option in the menu. It's not intuitive that you need to double-click to use it, as nothing else works like that.
- When an elf eats a body part, the message pops up over the elf's head, but the inventory screen is still there, blocking your view. You can miss the message if you don't close the screen quickly enough.
- The fact that the inventory blocks the entire screen is kinda annoying, as is that you need to close two windows to get rid of it.
- Just a comment: Are ship captains in the Divinity universe completely braindead? There are dozens and dozens of ships crashed on the shore. You can't walk 20 feet without meeting another wreck. At a certain point it stops being a sign that this is island is difficult to make a landing on and starts becoming comically absurd.
- Just a comment: Instead of +1 Leadership, +1 Sneaking, or +1 Persuasion, Elves get Corpse Eater, which can give them free skills. That is quite a lot more powerful than the other Racial Talents.
- The battle against the waves of voidlings which keep spawning in as you cut them down is awesome. It really is. It's a fantastic tension builder and That really raises the stakes and sets the mood for making you wonder what troubles will lie ahead.
- The displayed radius for AoE skills is incorrect and needs some fixing. I try to carefully place the radius so my party members are 2 meters or so outside of it, only for them to get hit anyway. It's one thing to get a person killed through my own carelessness, it's different when they get killed because I have wrong information.
- This might be intentional, but I got Hallorn's broken rapier as a dagger in the Seeker camp. Unfortunately, it's underlevelled for the area and it's even not great in comparison to the other unique daggers I got from killing the mayor of Flenserville.
- Guerrilla seems to be only useful when dual-wielding.
- Persuasion adds +4 to your chances to succeed per point. ... is that a lot? I have no frame of reference for how much that means.
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