They've talked about this "indirect dialog" being something they're trying, it's not a placeholder. There won't be voice acting anyway, the way they're making the world and characters more interactive and responsive means infinately more dialog to write - and thus to voice - than DOS1, making voice acting infeasible.
Very controversial, this indirect dialog, but I really like it. I like that the game puts the power in my hands as to the details of what my character says, leave me room for headcanon while choosing the idea of what is said. Some say it's impersonal, it reminds them that they're a pupeteer in control of the character, not in first person. It's an interesting thing to be brought up because it may indeed have something to do with the mentaliry behind our disagreement - I always think this way. I am as a writer, controlling this character and this indirect dialog feels perfectly natural to me.
Last edited by Kindulas; 19/09/16 06:07 AM.